The initial idea of LaG was simple: use games to bolster students' analytic and writing skills. Once a week, a group of students and I would play curated games, then analyze and write about them. With a minimal amount of encouragement, the students to began making connections between videogames and other works (novels, poems, etc.). As a result, their ability to thoughtfully and meaningfully write went through the roof. Throughout this panel, I'll share what can happen when students realize that the things they like (games) are strikingly similar to the things they don't (essays, English class, school).